This phase is the smack dab start of the game, where you have no sources of food, water, or air, except for what you find. Planet Crafter has effectively 3 phases, and the game dramatically shifts between them. ![]() And that risks are taken here means that some things will work, and others not. The easy comparisons are games that have been polished to a high degree, putting the bar somewhat out of reach. While I certainly highlighted it, I want to strongly state that the ‘issues’ with the game in it’s current state relate to balanced progress. I generally love small dev teams as the games are a direct representation of their passion, and Planet Crafter certainly hits that mark. The largest driving factor here is that the dev team is 2 people, and what is here is frankly absurd given the resources at hand. I thought a bit more after my last post on the game, and came to the conclusion that further exploration was needed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |